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Toughness is an upgradeable skill in the game Alpha Protocol. This skill costs 4 Advancement Points per rank.

Description[]

Toughness increases your ability to sustain injury. Bonuses include increased Health, faster Endurance recovery, and temporary Damage Resistance.

Skills[]

Ranks
Rank Name Notes
1 Improved Health (Basic) Increases the amount of punishment Mike can sustain before dying.

Health +25 (125 Total Health)

2 Resilience (Basic) Decreases the delay before Mike starts to recover Endurance.

Endurance Recharge Delay: 11 seconds (Default is 12)

3 Improved Health (Trained) Health +25 (150 Total Health)
4 Resilience (Trained) Endurance Recharge Delay: 10 seconds
5 Iron Will (Basic) Provides Damage Resistance (a percent reduction of all incoming damage) and a temporary Health that can extend beyond your maximum Health. When this expires, the bonus Health is lost (to a minimum of 1 Health - you cannot die from losing the bonus Health).

Damage Reduction: 25%

Bonus Health: 25

Duration: 10 seconds

Cooldown: 90 seconds

6 Resilience (Advanced) Endurance Recharge Delay: 9 seconds
7 Iron Will (Advanced) Damage Reduction: 33%

Bonus Health: 50

Duration: 15 seconds

Cooldown: 90 seconds

8 Improved Health (Advanced) Health +25 (175 Total Health)
9 Resilience (Expert) Endurance Recharge Delay: 8 seconds
10 Hard to Kill (Basic) If Mike is killed, this skill will trigger automatically and he will cling to life. Once back on his feet, Mike has a small reserve of health and a few seconds of invulnerability.

Invulnerable Duration: 3 seconds

Health Recovered: 10(?)

Cooldown: 900 seconds

11 Improved Health (Expert) Health +25 (200 Total Health)
12 Resilience (Master) Endurance Recharge Delay: 7 seconds
13 Hard to Kill (Master) Invulnerable Duration: 3 seconds

Health Recovered: 50

Cooldown: 900 seconds

14 Improved Health (Master) Health +50 (250 Total Health)
15 Iron Will (Master) Damage Reduction: 50%

Bonus Health: 75

Duration: 15 seconds

Cooldown: 90 seconds

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