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Shotguns can refer to both the upgradeable skill and the weapon.

Description Edit

Weapon Edit

The final word in non-negotiate brutality. the shotgun packs a deadly punch at close range but becomes effectively useless at long range as the cloud of projectiles that it fires spread thin. Aside from its short range, the shotgun has a slow rate of fire and hefty recoil, but its damage and stability when firing on the move makes it invaluable in room to room combat.

Skills Edit

Shotgun skill increases damage and recoil control. High levels of skill improve critical hits (making it easier to knock down opponents) and open up the ability to fire devastating multi-shot volleys.

Skill Edit

Shotguns is an upgradeable skill in the game Alpha Protocol. This skill costs 5 Advancement Points per rank.

Ranks
Rank Name Description Effect
1 Shotgun Proficiency (Basic) Recoil Control + 2
2 Improved Shotgun Critical Hit (Basic) Mike can brace the Shotgun for a knockdown shot. The time it takes to ready a knockdown shot decreases with each level of Improved Shotgun Critical Hit.

Time to Ready Critical Hit: 3 seconds (Default is 4 seconds)

3 Room Sweep (Basic) Temporarily enhances the deadliness of the Shotgun - increasing the rate of fire and making every shot a Critical Hit knockdown shot. The ability can only be used when a shotgun is equipped.

Duration: 5 seconds

Cooldown: 60 seconds

4 Shotgun Proficiency (Trained) Damage: +3
5 Armed and Dangerous (Shotgun) This allows Mike to carry twice his normal allotment of shotgun ammunition into the field.
6 Rapid Reload (Basic) With this ability, Mike loads multiple cartridges into the shotgun magazine with each reloading action he takes.

Rounds loaded per Reload Action: 2

7 Room Sweep (Advanced) Duration: 10 seconds

Cooldown: 45 seconds

8 Shotgun Proficiency (Advanced) Recoil Control: +2 (+4 Total)

Stability: +2 (+4 Total)

9 Improved Shotgun Critical Hit (Advanced) Time to Ready Critical Hit: 2 seconds
10 Room Sweep (Expert) Duration: 15 seconds

Cooldown: 45 seconds

11 Rapid Reload (Master) Rounds loaded per Reload Action: 3
12 Shotgun Proficiency (Expert) Recoil Control: +2 (+6 Total)

Stability: +2 (+6 Total)

13 Improved Shotgun Critical Hit (Master) Time to Ready Critical Hit: 1.5 seconds
14 Shotgun Proficiency (Master) Damage: +3 (+6 Total)
15 Room Sweep (Master) Duration: 20 seconds

Cooldown: 45 seconds

APShotguns

An example of some Shotguns that appear in Alpha Protocol

Weapon Edit

Shotguns are a type of weaponry available in Alpha Protocol. Shotguns are a very powerful weapon in Mike's arsenal, killing most hostiles with one or two shots. However, they have several disadvantages: short range, long reload times, and a strong recoil. But if you want a quick kill, they are the way to go. Shotguns can sometimes knock enemies off of their feet. Three groups of shotguns featured are clearly based on the Benelli M3 (with a stock from the newer M4 model,) the SPAS-12, and the Remmington 870 (with M4-style stock and Pictanny rail system.) The UC shotguns are probably based on the Russian Saiga-12 (without the box magazine), which is a shotgun derived from the Kalashnikov design.

NOTE: Prices are base value and can be reduced with perks.

  • Dmg: Damage
  • Acc: Accuracy
  • Rec: Recoil
  • Stbl: Stability
  • Amm: Ammunition (per clip)

ShotgunsEdit

Name Dmg Acc Rec Stbl Amm Price (Easy/Normal) Price (Hard) Dealer
Hamilton 12 Gauge 30 4 5 15 8 $5,000 $5,750 Surkov
Hamilton Lonestar 31 6 6 16 9 $25,000 $28,750 Heck, Surkov,
Hamilton Dragoon 32 6 7 17 10 $125,000 $143,750
Hamilton Howitzer 32 7 7 17 10 $275,000 Exclusive "Assault Pack" Item
Omen's Shotgun 29 12 3 13 4 - - -
Samael .66 Gauge 29 4 8 17 9 $4,300 $4,945 Nasri, Surkov, Licinius
Samael Vengeance 30 6 8 19 10 $21,500 $24,725 Heck, Licinius, Surkov
Samael Redeemer 31 6 10 20 12 $109,500 $125,925
Rittergruppen 10 Gauge 30 6 4 16 6 $4,500 $5,175 Grigori, Heck, Licinius
Rittergruppen Falx 30 8 4 18 6 $22,000 $25,300 Grigori, Licinius
Rittergruppen Zweihander 31 10 4 18 8 $112,500 $129,375
UC .73 Gauge 31 2 2 13 8 $6,000 $6,900 Grigori, Heck
UC Wolverine 33 2 2 13 8 $30,000 $34,500 Grigori,
UC Kodiak 35 2 2 13 9 $140,000 $161,000 Surkov,
UC Regulator 32 5 5 15 8 Free Free Exclusive "Assault Pack" Item

Ammo TypesEdit

Name Notes
Shotgun Ammo Standard Shotgun Ammunition
Phosphorous Slugs Incendiary damage over time
Flechette Rounds Increases shot count, reduces damage of individual shots


Shotgun UpgradesEdit

BarrelsEdit

Name Dmg Acc Rec Stbl Amm Price (Easy/Normal) Price (Hard) Dealer
Modified Choke 4 -2 $10,000 $11,500 Heck, Nasri, Licinius
Skeet Choke 2 -1 $3,000 $3,450 Heck, Licinius
Full Choke 6 -3 $12,000 $13,800 Surkov,
Lighter Shotgun Barrel 1 $2,400 $2,760 Grigori, Heck, Licinius
Ultralight Barrel 2 $8,000 $9,200 Heck, Surkov,
Shotgun Muzzle Break 2 -1 $3,300 $3,795 Grigori, Heck,
Shotgun Linear Compensator 3 -1 $9,750 $11,212 Grigori,
Basic Shotgun Muzzle Assist 1 -2 $6,000 $6,900 Grigori, Heck,
Shotgun Muzzle Assist 1 1 -2 $12,000 $13,800 Heck, Surkov,
Advanced Shotgun Muzzle Assist 1 2 -2 $37,500 $43,125 Heck,

SightsEdit

Name Dmg Acc Rec Stbl Amm Price (Easy/Normal) Price (Hard) Dealer
Basic Shotgun Sights 1 $3,100 $3,565 Grigori, Nasri, Licinius
Shotgun Recoil Dampener 1 -2 $2,850 $3,277 Nasri
Shotgun Recoil Nullifier 2 -1 $10,250 $11,787 Surkov,

MagazinesEdit

Name Dmg Acc Rec Stbl Amm Price (Easy/Normal) Price (Hard) Dealer
Balanced Shotgun Clip 1 $3,000 $3,450 Grigori, Heck, Licinius
Customized Shotgun Magazine 1 $2,700 $3,105 Heck, Licinius
Extended Shotgun Magazine -1 2 $8,000 $9,200 Heck, Licinius
Lower-Capacity Shotgun Magazine 2 -2 $2,000 $2,300 Grigori, Licinius
Over-sized Shotgun Magazine -2 3 $12,750 $15,000 Licinius

AccessoriesEdit

Name Dmg Acc Rec Stbl Amm Price (Easy/Normal) Price (Hard) Dealer
Calibrated Shotgun Recoil Springs 1 $3,175 $3,651 Grigori, Heck, Licinius
Composite Shotgun Components 1 $1,500 $1,725 Grigori, Heck, Licinius
Composite Shotgun Stock 2 2 $27,250 $31,337 Grigori, Heck, Licinius
Converted Shotgun Chamber -2 4 $4,000 $4,600 Heck, Licinius
Custom Shotgun Grip 1 $3,250 $3,737 Grigori, Heck, Licinius
Expanded Shotgun Chamber 2 $9,000 $10,350 Heck, Licinius
Lighter Shotgun Stock 1 1 $4,000 $4,600 Grigori, Heck, Licinius
Modified Shotgun Chamber 2 1 -2 $8,850 $10,117 Grigori, Heck,
Reinforced Shotgun Components 1 -2 $3,200 $3,680 Heck,
Streamlined Shotgun Frame 2 $8,300 $9,545 Grigori,
Vented Shotgun Action -1 2 $3,050 $3,507 Grigori, Heck,
Custom Shotgun Upgrade Kit 1 1 1 1 Exclusive "Assault Pack" Item